v1.0.0
Minter Early Access Launch
CurrentOctober 2026
Public launch of Minter early access. Introducing the 12-tile planet globe, raidable block-HP claiming with Respawn Anchors, building ranking scanner, timed ruins vaults, and cross-play for Java and Bedrock.
World
- Planet-scale world generation with 12 interconnected regional pentagons (tiles).
- Regional spawns based on player timezone upon initial join.
- Tile-local proximity chat with '>' planetary global broadcast prefix.
- Squaremap real-time web map integration for Overworld, Nether, and End.
Mechanics
- Respawn Anchor claim system with custom Block HP (Tier Ø through Tier V).
- Lodestone Node system for claim expansion and invulnerable core perimeters.
- Beehive building plot system with architectural scanner and daily energy dividends.
- Overworld, Nether, and End ruins with countdown timers and wave-defense combat.
- Portable villager system replacing vanilla trading with lifespans and discount progression.
- Log-off head mechanic keeping offline bodies persistent in the world.
Balance
- Daily emerald upkeep costs: Tier Ø (Free), Tier I (48/day), Tier II (96/day), Tier III (144/day).
- 1-hour grace period before newly placed anchors appear publicly on the live map.
- Energy consumption mechanics for regional crop growth and mob spawning.
Web & Infrastructure
- High-performance Next.js 14 web platform with interactive guides, wiki, and live map.
- Cross-platform connectivity for Minecraft Java 1.21.1 and Bedrock Edition (port 19132).
- Comprehensive SEO and AI search discoverability implementation with Schema.org JSON-LD.
