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minter

Patch Notes & Releases

Changelog & Updates.

Track development progress, server updates, game balance adjustments, and platform improvements.

v1.0.0

Minter Early Access Launch

Current
October 2026

Public launch of Minter early access. Introducing the 12-tile planet globe, raidable block-HP claiming with Respawn Anchors, building ranking scanner, timed ruins vaults, and cross-play for Java and Bedrock.

World

  • Planet-scale world generation with 12 interconnected regional pentagons (tiles).
  • Regional spawns based on player timezone upon initial join.
  • Tile-local proximity chat with '>' planetary global broadcast prefix.
  • Squaremap real-time web map integration for Overworld, Nether, and End.

Mechanics

  • Respawn Anchor claim system with custom Block HP (Tier Ø through Tier V).
  • Lodestone Node system for claim expansion and invulnerable core perimeters.
  • Beehive building plot system with architectural scanner and daily energy dividends.
  • Overworld, Nether, and End ruins with countdown timers and wave-defense combat.
  • Portable villager system replacing vanilla trading with lifespans and discount progression.
  • Log-off head mechanic keeping offline bodies persistent in the world.

Balance

  • Daily emerald upkeep costs: Tier Ø (Free), Tier I (48/day), Tier II (96/day), Tier III (144/day).
  • 1-hour grace period before newly placed anchors appear publicly on the live map.
  • Energy consumption mechanics for regional crop growth and mob spawning.

Web & Infrastructure

  • High-performance Next.js 14 web platform with interactive guides, wiki, and live map.
  • Cross-platform connectivity for Minecraft Java 1.21.1 and Bedrock Edition (port 19132).
  • Comprehensive SEO and AI search discoverability implementation with Schema.org JSON-LD.